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It feels really good and enhances immersion in a way that’s difficult to describe if you haven’t experienced it. You will feel every bump in the road through the controller’s vibration and have to squeeze the brakes just a bit harder thanks to the resistance. In particular, the feedback from the DualSense and the soundtrack give me that feeling. Gran Turismo 7 does feel a lot like an arcade game in some aspects, other than visuals that feel too pretty to be on a home console even after the death of the arcade. It feels like magic, and I’m honestly shocked you can do that on a console and not specialized hardware like an arcade machine. During non-interactive sections like pre-race camera view or replays, the game will use Ray Tracing to make everything especially pretty, but the second you take control and start driving Ray Tracing will disable and the game swaps to 60fps. Gran Turismo 7 does come with two graphics modes on PS5, but there’s really no reason not to choose Ray Tracing unless you’re especially sensitive to frame rate changes. Given how gorgeous the game is, I wish you could turn off more parts of the HUD just to appreciate all the work that went into the visuals.
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It can be overwhelming, especially if you don’t know what most of it means, and it does clutter the screen, but you don’t really have to understand all of it to enjoy the game. You can see basically everything that’s going on at any given moment, including if your high beams are on and the state of each of your tires. Speaking of icons, GT7 gives you a lot of information about your cars and the race itself. As someone who can’t drive in real life, it would have been nice having things more succinctly explained here, including what all those icons at the bottom of the screen mean. The driving line and brake markers can only tell you so much, and the time limits on some of these lessons are extremely strict, with my only passing by fractions of a second, and without really learning what I did right that time.
#Gran turismo 7 vs forza horizon 5 how to
Sure, they tell you generally what you’re supposed to be learning, such as how to slow down and take a corner properly, but they don’t tell you how you’re supposed to do that. The problem with these tutorials is that they don’t really explain how to do anything.
#Gran turismo 7 vs forza horizon 5 license
There are also a few times menus (or certain competitions) will ask you to acquire the next class of license in what are supposed to be tutorials. I can understand this choice to an extent, as you use cars you’ve bought or collected in everything, but it’s frustrating to not be able to race against my dad without playing about 5 hours of the game first. You unlock literally everything through completing menus, including multiplayer both local and online. It does come with some big baggage though. I like how structured the progression is here, you’re never stuck wondering what to do next or what a feature does it’s all laid out plainly for you. After completing a menu, you’ll get a short history lesson on the cars you collected, a reward similar to a loot box, possibly unlock a new section of the world map, and move on to the next menu. Most of these will ask you to collect a set of three cars by completing races, while a few will have you engage with systems you just unlocked like the parts shop, livery customization, or even the photo mode. These cafe menus are how you progress through the game and unlock basically everything. Next, you’ll head off to the cafe for your first quest – called “menus” in this case. After that’s over, you’ll purchase your first car from the used car dealer on the map and see just how in-depth the tuning and performance customization can go. After entering a nickname, choosing a difficulty level and a control scheme, you’re treated to a lengthy opening credits sequence showing the history of the automobile and racing, culminating in some in-game footage. World Map is the main attraction and where you’ll spend most of your time. Gran Turismo 7 is divided into two main modes: World Map and Music Rally. Immediately upon starting it up, however, it’s clear that GT7 was made with all types of players in mind, so anyone and everyone can race and appreciate car culture regardless of skill level. Going into Gran Turismo 7, I was excited to revisit this franchise from my childhood, but a bit wary that it would be too complicated for a casual player like me. Since then I’ve been mostly into kart racers, but have been known to dabble in more realistic racing games like Forza Horizon. Specifically, since the PS1 days with Gran Turismo 2, mostly with my dad who’s a gear head. It’s been a long time since I played a Gran Turismo game.
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